BENCHMARK
Start with what already works.
Identify the ant and formation you currently use successfully. That becomes the benchmark. A replacement must improve something meaningful, not simply look newer on paper.
SPECIAL ANT LIFE CYCLE · STAGE 4
Do not replace a developed ant just because a newer ant appears on a tier list. Replace it when a candidate proves a useful, repeatable improvement for the job your lineup actually needs.
BENCHMARK
Identify the ant and formation you currently use successfully. That becomes the benchmark. A replacement must improve something meaningful, not simply look newer on paper.
CANDIDATE
Test one candidate against one established ant. Changing several ants at once makes it much harder to know which change actually helped or hurt.
FAIR STATE
Our current testing standard is normally Level 50 when practical. Keep major variables such as troop type, insect, reforms, mutations, gear/evolution, and comparable targets as stable as possible.
Review the new-ant setup →REPEAT
Record several baseline results, then several candidate results. Do not retire a proven ant because of one lucky skill proc, one favorable opponent, or one unusually poor baseline run.
VALUE
Look for the improvement that matters to the job: damage, survival, control, consistency, score, matchup performance, or another clearly defined goal. A different result is not automatically a better result.
DECIDE
If the candidate repeatedly improves the result under comparable conditions, it can move from TEST to PROVEN. If not, keep the developed ant and revisit the candidate later.
BEFORE YOU RETIRE AN ANT
THE DECISION
The candidate repeatedly improves the result and has earned the position.
Your developed ant still performs better or the candidate has not proved a meaningful gain.
The candidate may need more development, a different formation, or better comparison data before you decide.
IMPORTANT DISTINCTION
You can stop using an ant in a primary formation without immediately destarring, converting, or reclaiming anything. Resource recovery is a separate decision and may involve costs, restrictions, or losses.
Needs More Data: exact current destar, recovery, conversion, and returned-resource mechanics are intentionally withheld until verified. We will not guess with player resources.